Stack Exchange: Game Development Questions and Answers – Sound

Arkhive Sound: Budget Implications in Game Audio Production 

Joystiq: Sound Shapes preview: Run, jump, dance

Gamasutra Interview: Jon Mak Sound Shapes On Vita’s ‘Swiss Army Knife Of Stuff’

Space Music: The Alien Sounds of Richard Devine

Game OST: Interview with Tomáš Dvořák – Machinarium soundtrack composer

George Sanger – Austin musician made his career in front of a computer, not on stage