Article on designing ambient audio from KPOW

We need a MIDI engine Part 1 

Interview with Yuu Miyake (Katamari Damacy) 

GSound: fast sound propagation and rendering for games

Dynamic music at Gaslamp Games

Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation

Kotaku Melodic: Kirk Hamilton presents the year in game music at Kotaku