Part 2 of FRACT’s audio tech explained

Mike Johnson on Kyma, Sound Design for God of War, WoW Cataclysm, Diablo III, Pandoria, Star Craft II and more

Q*bert Speech Synthesis in early arcade game cabinet

Book: Making Musical Apps

Case Study: Next Generation Sound Rendering with OpenCL

Modelling Footsteps: Procedural Audio in Games

Computer Archeology – Time Pilot Audio Board